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Runescape Classic Magic Guide

When you use magic, your opponent will come and attack you. You can stand behind furniture so that the opponent cannot reach you to attack you. Magic is a bit like the ranged skill.

Sometimes your magic will not work. If this occurs you willl keep your runes. You now cannot use magic again for 20 seconds. If you are not sure how long there is left until you can cast another spell, then you can cast your spell and it will tell you how long is left.

Magic Requirements:

Level needed
Spell Name
Description
Runes required
1
Wind Strike
A strength 1 missile attack
1 air rune and 1 mind rune
3
Confuse
Reduces your opponents attack by 5%
3 water runes, 2 earth runes and 1 body rune
5
Water Strike
A strength 2 missile attack
1 water rune, 1 air rune and 1 mind rune
7
Enchant level-1 amulet
For use on sapphire amulets
1 cosmic rune and 1 water rune
9
Earth Strike
A strength 3 missile attack
2 earth runes, 1 air rune and 1 mind rune
11
Weaken
Reduces your opponents strength by 5%
3 water runes, 2 earth runes and 1 body rune
13
Fire Strike
A strength 4 missile attack
3 fire runes, 2 air runes and 1 mind rune
15
Bones to bananas
Changes all held bones into bananas
2 earth runes, 2 water runes and 1 nature rune
17
Wind bolt
A strength 5 missile attack
2 air runes and 1 chaos rune
19
Curse
Reduces your opponents defense by 5%
3 earth runes, 2 water runes and 1 body rune
21
Low level alchemy
Converts an item into gold
3 fire runes and 1 nature rune
23
Water bolt
A strength 6 missile attack
2 water runes, 2 air runes and 1 chaos rune
25
Varrock teleport
Teleports you to Varrock
3 air runes, 1 law rune and 1 fire rune
27
Enchant level-2 amulet
For use on emerald amulets
3 air runes and 1 cosmic rune
29
Earth bolt
A strength 7 missile attack
3 earth runes, 2 air runes, 1 chaos rune
31
Lumbridge teleport
Teleports you to Lumbridge
3 air runes, 1 earth rune and 1 law rune
33
Telekinetic Grab
Take an item you can see but can't reach
1 air rune and 1 law rune
35
Fire bolt
A strength 8 missile attack
4 fire runes, 3 air runes and 1 chaos rune
37
Falador teleport
Teleports you to Falador
3 air runes, 1 law rune, and 1 water rune
39
Crumble undead
Hits skeleton, ghosts & zombies hard!
2 earth runes, 2 air runes and 1 chaos rune
41
Wind blast
A strength 9 missile attack
3 air runes and 1 death rune
43
Superheat item
Smelt 1 ore without a furnace
4 fire runes and 1 nature rune
45
Camelot teleport
Teleports you to Camelot
5 air runes and 1 law rune
47
Water Blast
A strength 10 missile attack
3 water runes, 3 air runes and 1 death rune
49
Enchant level-3 amulet
For use on ruby amulets
5 fire runes and 1 cosmic rune
53
Earth Blast
A strength 11 missile attack
4 earth runes, 3 air runes and 1 death rune
55
High level alchemy
Convert an item into more gold
5 fire runes and 1 nature rune
56
Charge Water Orb
Needs to be cast on a water obelisk
30 water runes, 3 cosmic runes and 1 Glass Orb
57
Enchant level-4 amulet
For use on diamond amulets
10 earth runes and 1 cosmic rune
59
Fire Blast
A strength 12 missile attack
5 fire runes, 4 air runes and 1 death rune
60
Charge Earth Orb
Needs to be cast on an earth obelisk
30 earth runes, 3 cosmic runes and 1 Glass Orb
62
Wind Wave
A strength 13 missile attack
5 air runes and 1 blood rune
63
Charge Fire Orb
Needs to be cast on a fire obelisk
30 fire runes, 3 cosmic runes and 1 Glass Orb
65
Water wave
A Strength 14 missile attack
7 water runes, 5 air runes and 1 blood rune
66
Charge Air Orb
Needs to be cast on an air obelisk
30 air runes, 3 cosmic runes and 1 Glass Orb
66
Vulnerability
Reduces your opponents defence by 10%
5 earth runes, 5 water runes and 1 soul rune
68
Enchant level-5 amulet
For use on dragonstone amulets
15 water runes, 15 earth runes and 1 cosmic rune
70
Earth Wave
A strength 15 missile attack
7 earth runes, 5 air runes and 1 blood rune
73
Enfeeble
Reduces your opponents strength by 10%
8 earth runes, 8 water runes and 1 soul rune
75
Fire Wave
A strength 16 missile attack
7 fire runes, 5 air runes and 1 blood rune
80
Stun
Reduces your opponents attack by 10%
12 earth runes, 12 water runes and 1 soul rune
80
Charge
Increase your mage arena spells damage
3 fire runes, 3 air runes and 3 blood runes